Day of the Dead Character







Final 2D concept




I started with the basic human mesh and blocked out the character's form.





I used the Quad Draw tool in Maya to retopologize the model from high to lower poly.




Once the retopology was finished, I mirrored the other half of the body and smoothed out the mesh to add more detail.







The braid started as a simple curve. Once I got the shape, I went under Surfaces - Loft and duplicated the mesh a few times until it weaved together. After I converted it into polygons, I used the bend tool to wrap around the characters head and smoothed out the braid.











Basic rig with controllers.




I started with a basic heel to get the overall shape and added the details along the way.




